SPAWN: Service Provision in Ad-hoc Wireless Networks

 

Overview

The increasing ubiquity of wireless mobile computing platforms has opened up the potential of unprecedented levels of communication, coordination and collaboration among mobile computing devices, most of which occur in an ad hoc, on-demand manner. This paper describes SPAWN, a middleware supporting service provision in ad-hoc wireless networks. The aim of SPAWN is to provide the software resources on mobile devices that facilitate electronic collaboration. This is achieved by applying the principles of the service oriented computing (SOC), an emerging paradigm that has seen success in wired settings. SPAWN is an adaptation and extension of the Jini model of SOC to ad-hoc networks. The key contributions of SPAWN are a completely decentralized service advertisement and request system that is geared towards handling the unpredictability and dynamism of mobile ad-hoc networks, an automated code management system that can fetch, use and dispose of binaries on an on-demand basis, an upgrade mechanism to extend the life cycle of services, and a lightweight security model that secures all interactions, essential in an open environment. We discuss the software architecture, a Java implementation, sample applications and empirical evaluation of the system.